Satscape Manual ENG

Satscape Manual ENG, Dla radioamatorów, Program do śledzenia satelitów
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Satscape Manual
ª
2003
By Scott Hather
Edition Two – May 2003
(English)
Table of Contents
Introduction
i
Chapter 1
Setting up Satscape
1
Main Settings
1
Audio Recording Settings
2
Speech Pack Settings
2
Miscellaneous Settings
2
Chapter 2
Satellite Groups and Favourites
4
What Are Groups?
4
What are Favourites?
4
Adding New Groups
5
Deleting a group
5
Adding a celestrak group
5
Selecting Favourites
5
Selecting a Primary Satellite
6
Other features
6
Chapter 3
Internet Updates
7
Updating “Keps”
7
Synchronising your PC’s Clock
8
Updating the Database
8
Internet Connection Type
8
Chapter 4
Locations
9
Chapter 5
2D Settings
10
Ground track length
10
Map update speed
10
Changing the 2D Map Image (Jpeg)
10
Changing the Horizon view Backdrop (Jpeg)
11
Other options
11
Chapter 6
3D Settings
12
Sun’s Brightness
12
Ambient Light
12
Label Font Size
12
Orbit/Ground track length
12
Star Brightness
13
Texture Quality
13
Other Settings
13
Chapter 7
Other Launch pad menu Items
14
 Table of Contents Continued
Chapter 8
Using the 3D View
15
Main Features
15
Navigation and display panel
15
Moving around
16
Look At Modes
16
Options Menu
16
ETA Panel
16
Chapter 9
The 2D Views
17
Using the map
17
Expand Window
18
Menu Commands
18
Chapter 10
The Horizon View
19
Interpreting the view
19
19
Menu Items
Chapter 11
Tabular Satellite Data
20
Chapter 12
Pass Predictions
21
Types of predictions
21
Instant Prediction
21
Preset Predictions
21
22
Adding a new Job
Chapter 13
Iridium Satellite Flares
23
Chapter 14
Satellite Database
24
Chapter 15
Rotor and Radio Control
25
Chapter 16
Behind the Scenes
27
 Introduction
S
atscape is one of several satellite tracking programs available today. I originally written it for
myself, as other programs available at the time were very good, but had one or two little things I
didn’t like, or certain features weren’t implemented, so I wanted a satellite-tracking program that
did what I wanted it to do. Another thing was that there was a lot of programming technology
available that wasn’t being taken advantage of, such as synthesised speech and advanced
graphics, user interfacing and internet integration.
Satscape uses pure maths to work out where each satellite is now, and at any point in time by
using “Keplerian elements”, these are numbers that describe mathematically where a satellite is at
a certain point in time, its heading and speed, and uses that as a reference point to calculate
where it will be some time after that point. However, using this reference point can become
gradually inaccurate, due to ‘variables’ that aren’t taken into account such as firing of thrusters
onboard the satellite, so these elements need to be updated from time to time to ensure accuracy,
this is done in Satscape by a simple ‘internet update’ feature that only needs to be done every 2 to
8 weeks at the most, or you can load them into your PC using a floppy disk if no internet
connection is possible. One other thing that needs to be done is that your PC’s clock needs to be
accurate to ensure the prediction of the satellite in real-time is accurate, this also, is done by a
simple internet update, that will synchronise your PC’s clock with a military atomic clock.
I can’t take full credit for Satscape, as its made up of several parts, the main one being the
“calculation library”, this is a kind of plug-in program written by David J Taylor, based on Dr. T.S.
Kelso’s original code, that does all the raw maths involved in finding out a satellite’s position,
Satscape sends the satellite’s name and the current or future time to this calculation library, and it
gives out the raw numbers about that satellite back to Satscape, which can then display them in a
nice formatted manner, or use them to position the graphical elements on the screen, so no, I’m
not a mathematical wizard! The “Skinning” effect seen in all satscape’s windows is another plug-in
program that does all the hard work for me. On the 3D view, Microsoft’s DirectX system does all
the hard work of sending the correct graphical information to your PC’s graphics card, that way,
Satscape simply needs to send it information about what object to place where in the 3D world. So
as you see, my workload has been dramatically reduced thanks to other software author’s work,
and I’m very grateful to these people for providing these plug-ins for freeware authors like myself.
One other thing I’ve tried to do since deciding to put this program of mine on the internet is to cut-
down on the astronomical jargon, to make Satscape easy to understand and use, so phases like
“orthographic projection” have been replaced by simpler terms such as “3D View”, also listening to
and acting upon suggestions I’ve had over the years from people using the program, so they can
get the most out of it, with the least amount of effort.
Enjoy…
Scott Hather
i
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